An open source re-implementation of Generals : Zero Hour written in C++.
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Updated
Oct 31, 2024 - C++
An open source re-implementation of Generals : Zero Hour written in C++.
Imagine minecraft met terraria
Demonstration of building a clustered, distributed, multi-player, turn-based game server written in Elixir.
An open source re-implementation of Red Alert written in C++.
SAMPLauncherNET is a launcher for San Andreas Multiplayer
A simple ship based RTS game for our Complete Unity C# Developer 2D Udemy course: http://gdev.tv/cudgithub
Scrum Card Game: Scrum Sprint Simulation played as a multi-player card game
A multi-player markdown editor and wiki.
Single-process multi-world Terraria server runtime built on OTAPI USP—an alternative to proxy stacks, with per-instance consoles, hot-reloadable plugins, and seamless in-process player routing service.
A Scalable Server Engine for Online/Multi-player/Real-time Games powered by Ezyfox Server
Reinforcement Learning (PPO) applied to a multiplayer simple card game (Witches)
Klondike solitaire card game server and touch-friendly client
A Geode mod to interact with users live in the level editor. Good for Collabs.
Query implementation for San Andreas Multiplayer
Multiplayer online clone of the Qwirkle board game. Touch tablet compatible. Preview : https://quirky-game.herokuapp.com/
A high-performance, modern C++23 multiplayer card game server framework with async networking
An example of using Partyserver + Svelte to built a shared stopwatch.
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